About Us

When the mobile entertainment revolution emerged, so did we.

Our story starts in the unexpectedly technological & innovative city of Ottawa, the nation’s capital, in 2002.

About Us


Established in 2002, Magmic has developed and published over 100 mobile games; many of which have reached #1 in the Card and Board game categories on the App Stores. Some works include Mattel’s Phase 10, Skip-Bo and Blokus, Hasbro’s Scattergories and Scattergories Blitz, Texas Hold’Em King, Passport Rummy, Spite & Malice, Adventure Hearts, the Simply suite of card games, along with many others.

With a total of 250 million game downloads over 18 years, Magmic currently has a player base of millions of monthly active users. Our players have logged tens of billions of hours of play, and continue to enjoy our games on a daily basis.

Magmic is a pioneer in the mobile game industry; having lived through the Palm OS days up to today’s smartphone age. We have learnt to adapt and pivot to the ever-changing landscape and monetization models, becoming one of the few independently owned and operated Canadian mobile game publishers and developers still remaining.

In addition, Magmic’s core team has long standing emphasis on collaboration; helping develop a shared proficiency and professionalism when making our games. Many of our team members  have over 10+ years’ of experience in mobile games; a rarity in such a young industry. We’ve built games on almost every mobile platform created and for almost every mobile device since 2002. 

Currently, Magmic is focused on developing Free-to-Play casual games aimed at the mid-core market. We consistently employ AAA quality techniques, a complex and fully configurable event management system, as well as full Live Operation capabilities.

Throughout our many years in the industry, Magmic has managed to build a dedicated player network, along with a sophisticated Cross-Promotion SDK that drives users through our sizeable portfolio of games.

Privately owned, Magmic is located at City Centre, in Hintonburg, Ottawa, Canada.



Nostalgia is a part of our company DNA. We’re big believers in reminiscing on moments that have brought joy to our lives individually and collectively. In order to share this sheer passion for the past, we simply brush the dust off some of the fun memories we’ve collected while playing those classic card and board games and bring them to life!

Luckily, we were able to find a community of players who also relate to our nostalgic love story. That’s why our company’s focus has remained unchanged for all these years. It brings us joy to see so many people become as passionate as we are joining our team by working within the Magmic Family or by simply downloading the games we’ve made. We’re determined to keep it this way.


We’ve spent close to two decades focused on developing & publishing mobile games that follow our main objective: HAVING FUN! We strongly believe that life would be incomplete if we weren’t continuously seeking that feeling of ‘fun’.

That’s why our mission has, and will always be, to provide our players the opportunity to take fun into their own hands!


Mohammad Agha

Chief Executive Officer

Mo is a veteran in digital media and mobile games, with over 13 years of experience working with some of the largest brands in the world; creating engaging, original IP that has entertained millions of players. He’s an executive with an acute understanding of the technical, creative, and business sides of the industry, which he uses to make fun, addictive, and profitable games. Along with being a regular speaker at mobile game conferences worldwide; Mo enjoys sharing all that he has learnt throughout his successful career in mobile games.

FUN FACT: Mo moved to Canada independently as a young International Student to study Computer Engineering at the University of Ottawa and fell in love with the city. He’s never left since!!


Joshua Ostrowalker

Co-Founder / CTO

As one of the first members of the Java Research & Development team at Corel Corp, Joshua joined Beduin Communications in 1998; developing a personal information manager as part of a suite of applications for Java-enabled devices. Following an acquisition by Sun Microsystem, Joshua became a core member of the group involved with developing the Java operating system that would later run on millions of mobile phones.

Now at Magmic, he leads a team of world-class software engineers producing mobile application development tools and next-generation apps. Along with architecting, developing and operating a full cloud-based technology stack that drives Magmic’s portfolio. Joshua’s an avid technologist and an active member of the Ottawa entrepreneur community. In his free time, he enjoys cycling, snowboarding and playing tennis.

FUN FACT: Joshua was born on a dogsled near the arctic circle… need we say more?!

FAVORITE VIDEO GAME: Ultima IV – Quest of the Avatar

Simon Vendette

Chief Game Officer

After designing top selling titles on feature phones, Simon created the first Modern Combat game: ranking #1 in Top Grossing Apps in more than 75 countries, and spawning multiple sequels. Before joining Magmic, he built the creative division of a brand new studio in Toronto, where he directed the design of many Freemium games including Asphalt 6, Dungeon Hunter 3 and UNO & Friends. Simon’s ability to mix creative vision and business skills make him an expert in monetization, retention and engagement.

FUN FACT: He is the very proud father of 5 beautiful children.

FAVORITE VIDEO GAME: Overwatch, Starcraft 2


Magmic has been a premier provider of mobile games for over 15 years. Check out a timeline of our history.