CAREERS

CAREERS

WORKING AT MAGMIC

We truly have the best of both worlds: The lively and exciting feeling of a start-up but the security that comes with being a successful mobile social gaming company for 15 years. Working in the gaming industry tends to have the reputation for being pretty chill, lots of fun and extremely rewarding…
The rumors are true.

THE PERKS

As if everything mentioned above wasn’t enough, we have some pretty serious #workperks here at Magmic. From an annual retreat on the Big Rideau Lake to all-you-can-drink coffee to provide the energy needed to get the job done, we know how to treat our employees well.

A yearly retreat

Medical benefits

Staff events

Unlimited coffee

Cell phone plan subsidy

OPEN POSITIONS

Magmic is an award winning publisher and developer of mobile games since the dawn of the mobile entertainment revolution. Magmic publishes a full range of branded content, from titles including Mattel’s Phase 10, Skip-Bo, Blokus, Hasbro’s Scattergories, and a number of Magmic owned IPs such as Adventure Hearts, Simple suite of card games, and many social casino titles.  Many of Magmic’s games are currently trending in the top card and board game categories.

Well versed in the operating of Freemium games, Magmic also develops and maintains a whole proprietary suite of technologies and tools to operate our games in market.

Privately owned, Magmic is located in the Byward Market, in the heart of Ottawa, Canada.

Magmic is looking for an Art Director that wants to challenge themselves and be part of a strong team of like minded professionals who want to push the boundaries of what is possible in 2D casual card and board games. The ideal candidate will be someone who is always looking to improve themselves, has a wide breadth of technical 2D game knowledge, can apply the latest tools and techniques to generate beautiful 2D art in a scalable manner, and can mentor a team of dedicated artists in an effort to always improve Magmic’s capabilities.  The candidate will be extremely passionate about mobile games, love to draw, relishes solving technically challenging problems, and has an excellent eye to detail, quality, and style.

Magmic’s focus and mission is to develop the most enjoyable 2D card and board games on the mobile market.  Do you have what it takes to take these games to the next level? Then we want to hear from you!

Here’s a little bit about the job:

Responsibilities

  • Own, articulate, and evangelize visual direction across multiple live and in-production products.
  • Manage day-to-day schedule of art team in conjunction with stakeholders.
  • Ensure art team adheres to vision, budgetary considerations and business requirements.
  • Come up with innovative and tactical ways to solve problems quickly to unblock other teams.
  • Lead, inspire, and mentor artists of multiple disciplines.  
  • Build a learning environment that empowers the team to solve problems.
  • Foster and maintain effective relationships inside and outside the art department.
  • Work with tech and design leads to establish and build art workflow.
  • Work closely with other departments to ensure art supports a gameplay-first player experience.
  • Drive the use of modern 2D best practices in techniques and process.
  • Markup incoming assets, mockups and in-progress work.
  • Create concept paintings, wireframes, textures, and other benchmark assets that establish visual expectations of products.
  • Translate functional requirements into visual appealing and intuitive UI experiences.
  • Gather and generalized customers’ preferences and the ability to produce appealing art in appropriate style and available time frame.
  • Seek ownership and accountability by contributing beyond the assigned tasks and ensure solutions are innovative, visually striking and cost effective.
  • Be available when needed for calls with partners and Vendors during off hours.

Requirements

  • A degree in Fine Arts, Animation, Graphic Design, or related diploma.
  • Minimum of 7+ years of experience making art for mobile games.
  • Artistic vision and great 2D concept art skills with an eye for detail.
  • Understanding and affinity for 2D casual mobile games.
  • Great communication and organizational skills, preferably experience from working in an agile project environment.
  • Able to manage an art staff of varying skills and specialties.
  • Ability to understand different disciplines and deliver critiques for 2D Animation, environment, 2D Characters, FX, Concept, Lighting, and Technical Art.
  • Mastery of Adobe Photoshop.
  • In-Depth Understanding of technical art and technical and budgetary constraints.
  • Solid knowledge of current and next-gen art techniques as well as fundamental art principles.
  • Experience with game engines workflows (Unity, Unreal, or equivalent) and game art middleware.
  • One shipped title as art lead, minimum.
  • Portfolio showing off your work.

Bonus points

  • Experience with software packages such as Blender, SketchUp, 2D animation softwares, and Illustrator.
  • Experience and interest in UI/UX.
  • Great knowledge of the software, tools and methods involved in developing commercially successful games.
  • Understanding of IAP and ad based free-to-play sensibilities.
  • Understand user behaviour and motivation.
  • Experience with the use of qualitative and quantitative methods such as contextual inquiry, A/B testing, and experimental design in collaboration with our research team.
  • Experience working with established IP or branded products.
  • Avid casual gamer.

Materials Required

  • Resume.
  • Cover Letter optional.
  • Portfolio or demo reel.

Magmic is a leading developer and publisher of mobile social games. We publish a full range of content, from original titles including Texas Hold’em King and Slots King to top licensed content from leading entertainment publishers like Mattel, Hasbro, and Rubik’s Cube. We have led the mobile entertainment revolution since 2002, and currently ship products to all major app stores including; iTunes App Store, BlackBerry World, Google Play, Amazon App Store and various carrier decks. Privately owned, Magmic is located in the Ottawa, Canada. Visit us on the 4th Floor of the Major Building in the heart of the Byward Market or learn more at www.magmic.com.

We have an immediate opportunity for an intermediate Game Systems Developer. You will join the Game Engine Technology team to participate in this platform’s continued evolution. In your role, you will contribute to the development of generalized and highly reusable game features, systems, modules, frameworks and workflows to support the game development teams. Development will primarily focus on client side development with Unity and internal game engines as the key integrations points. The ideal candidate must have an affinity for building game subsystems and tools.

Responsibilities

  • Deliver and maintain scalable, reusable, reliable game systems, frameworks, workflows and toolsets.
  • Provide high-level system design, requirements capture, and support of the system architecture, APIs.
  • Interface with game development teams to provide technical assistance to existing APIs and technology stack.
  • Interface with Game Designers to design and implement platform features.
  • Identify and communicate technical and process impediments, providing effective solutions to ensure the overall quality, reusability, reliability, and scalability of the system.

Qualifications

  • BSc in Computer Science or technical equivalent education.
  • At least one shipped title and 2 years industry experience.
  • Strong command of C# and C++ programming language.
  • Experience with Unity, or equivalent game engines.
  • Experience with mobile game development (Android and iOS).
  • Experience with game development process, tools and technology
  • Solid understanding and experience working with Object Oriented Design Principles and component driven architecture.
  • Excellent written and verbal communication skills for various audiences including customers, team members, and management.
  • Able to prioritize tasks and work independently with minimal supervision.
  • Excellent teamwork and team building skills.
  • High level of critical and logical thinking, analysis, and/or reasoning to identify underlying principles, reasons, or facts.

Nice to Haves

  • Strong mathematics background
  • Graphics programming

To apply, please use the following link to submit your cover letter and resume

Magmic is a leading developer and publisher of mobile social games. We publish a full range of content, from original titles including Texas Hold’em King and Slots King to top licensed content from leading entertainment publishers like Mattel, Hasbro, and Rubik’s Cube. We have led the mobile entertainment revolution since 2002, and currently ship products to all major app stores including; iTunes App Store, BlackBerry World, Google Play, Amazon App Store and various carrier decks. Privately owned, Magmic is located in the Ottawa, Canada. Visit us on the 4th Floor of the Major Building in the heart of the Byward Market or learn more at www.magmic.com. We have an immediate full- time opportunity for a Growth Specialist.

Description

As part of the Product Management Team and working in very close collaboration with Marketing, Production, and Game Design; the successful candidate will manage Magmic’s User Acquisition and Cross-Promotion activities.

The Growth Specialist will work under the VP Games to bring users into the Magmic player network and keep them there. They will love looking at numbers and data to determine what works, what doesn’t, and how best to grow our player base and keep our users engaged within our portfolio of games. They will study affinity between players in our games, map out what users would convert to other games and know when is the ideal moment to do so.  The candidate will have an intimate understanding of our players and with that understanding can craft engaging, creative, and successful game launch campaigns as well.

 

Responsibilities

  • Owning everything relating to bringing in new users into our games and keeping them within our Player Network.
  • Growing the player overlap between our games so that our players are highly engaged with all Magmic products.
  • Planning & executing Magmic’s mobile game launch activities in a fun, creative, and engaging ways.
  • Acquiring high-quality users using Digital Marketing best practices at the lowest rates possible.
  • Building relationships with a host of digital marketing companies to secure the best deals for Magmic.
  • Work with the VP of Games to plan User Acquisition strategy, tactics, and execution.

Qualifications

  • University degree in Mathematics or Marketing.
  • Minimum 3 years of experience in a Performance Marketing role.
  • Intimate understanding and knowledge of Performance Marketing metrics and how to interpret them.
  • Experience with SQL and writing queries.
  • Experience with extrapolating actionable information from a mound of data.
  • Independent, hardworking, proactive, intelligent, and extremely analytical.

Nice To Have

  • Facebook Ads experience.
  • Google AdWords experience.
  • iTunes Search Ads experience.
  • Digital User Acquisition experience, generally.
  • Games as a Service (GaaS)/SaaS experience.

To apply, please use the following link to submit your cover letter and resume.

APPLY

Magmic is a leading developer and publisher of mobile social games. We publish a full range of content, from original titles including Texas Hold’em King and Slots King to top licensed content from leading entertainment publishers like Mattel, Hasbro, and Rubik’s Cube. We have led the mobile entertainment revolution since 2002, and currently ship products to all major app stores including; iTunes App Store, BlackBerry World, Google Play, Amazon App Store and various carrier decks.

Privately owned, Magmic is located in the Ottawa, Canada. Visit us on the 4th Floor of the Major Building in the heart of the Byward Market or learn more at www.magmic.com.

We have an immediate part- time opportunity for a Quality Assurance Tester, starting with a 3-6 month contract. Based on performance, this contract will be up for renewal or a move to a permanent position.

Description

The position is responsible for testing both in-production and live products, logging bugs in bug tracking software and providing developers, artists and managers with sufficient information for verification of these features.

A prospective candidate is one who has a high attention to detail, both in observing specific behaviour and accurately detailing their results in reports. The job requires someone that is capable of testing and retesting similar criteria as well as performing exploratory testing to find new bugs not defined in standard acceptance criteria. Strong interpersonal skills are also a  must, as this candidate must interact with a variety of departments. A flexible schedule is necessary to complete deadline based work in a profession atmosphere.

Responsibilities

  • Interpret and implement quality assurance standards
  • File daily reports to Quality Assurance Lead, and associated producers
  • Follow test plans to ensure specific criteria are met per project
  • Install and load a variety of builds on mobile platforms
  • Manipulate dynamic data files (.json and similar) and verify integrity
  • Run a variety of hardware and usage tests on a variety of mobile platforms
  • Write clean and easily readable documentation on new process
  • Work on any production related tasks at the request of the manager

Qualifications

  • High School Diploma
  • Proficiency in standard office software (Word, Excel, Google docs etc)
  • High general knowledge of related software (be ready with an example)
  • Interest and knowledge in games: mobile, console, PC or otherwise (be ready with an example)
  • Adept at learning new software
  • Reliable work attendance and a strong work ethic
  • Ability to take direction well from management

To apply, please use the following link to submit your cover letter and resume.

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